Pixel Compile is a prototype card game inspired by the concept of compilation in programming.

You drag and drop cards to build your logic — combine Function cards and Variable cards to execute attacks, defenses, or effects. Each Function acts as a parent node that accepts Variables as child components. Once “compiled,” the program runs — damaging enemies or triggering effects.

The core loop is simple yet strategic:
Play Function → Deal Damage → Enemy Turn → Repeat until victory.

Built in Unity using pixel art created in Aseprite, this prototype explores the fusion of programming logic and deck-building mechanics inspired by Slay the Spire and Pokémon TCG.

Key Concepts

  • Function — Main action cards that require Variables to activate

  • Variable — Resource types (FIRE, IO, INT, ANY) that complete Functions

  • Method — Enhance Functions with modifiers

  • Class — Passive global effects influencing the entire field

Engine: Unity 6000.0.26f1
Art: Aseprite + Game Assets
Platform: Windows, WebGL

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